⚙️Item Options
View all the configuration options Item Actions supports for Item Stacks!
Item Configuration
This page outlines all available configuration options for creating custom ItemStacks via the config.
Basic Options
Material: DIAMOND_SWORD # The Bukkit material of the item.
Amount: 1 # Stack size.
Name: "&bEpic Sword" # Item display name.
Lore: # List of strings shown as item lore.
- "&7Sharp and shiny"
- "&eUse with care"
Glow: true # Makes item glow (applies a hidden enchant).
Hide-Tooltip: true # Hides item tooltip.
Max-Stack-Size: 64 # Custom max stack size.
Model-Data: 123456 # Custom model data (for resource packs).
Item-Model: mypack:katana # Custom item model via namespaced key.
Tooltip-Style: custom:glow # Custom tooltip style via namespaced key.Custom Data
Sets PersistentDataContainer values on the item using namespaced keys.
Leather Armor Color
Only applies to materials starting with LEATHER_. Must be a valid hex color string (RRGGBB).
Player Head Skins
Works only for PLAYER_HEAD.
Skull-URL will override the skin texture.
Potion Data
Tipped Arrow
Used for TIPPED_ARROW items. Accepts PotionType.
Enchantments
Each entry must be in the format enchant_name:level.
Item Flags
Equippable Options
Defines EquippableComponent behavior.
Food Options
Modifies the FoodComponent.
Tool Options
Customizes the ToolComponent.
Each Rules entry must be in format: MATERIAL:speed:correctTool
Material must match Material enum
Glider
Applies Elytra-style gliding behavior to the item (uses setGlider).
Let us know if you run into any issues with a specific field!
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