⚙️Item Options

View all the configuration options Item Actions supports for Item Stacks!

Item Configuration

This page outlines all available configuration options for creating custom ItemStacks via the config.

Basic Options

Material: DIAMOND_SWORD # The Bukkit material of the item.
Amount: 1               # Stack size.
Name: "&bEpic Sword"    # Item display name.
Lore:                   # List of strings shown as item lore.
  - "&7Sharp and shiny"
  - "&eUse with care"
Glow: true              # Makes item glow (applies a hidden enchant).
Hide-Tooltip: true      # Hides item tooltip.
Max-Stack-Size: 64      # Custom max stack size.
Model-Data: 123456      # Custom model data (for resource packs).
Item-Model: mypack:katana # Custom item model via namespaced key.
Tooltip-Style: custom:glow # Custom tooltip style via namespaced key.
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Material values must match those listed in the Spigot Material enumarrow-up-right. They are case-sensitive.

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Glow: true adds an UNBREAKING enchantment with a high level and hides it using item flags.


Custom Data

Sets PersistentDataContainerarrow-up-right values on the item using namespaced keys.


Leather Armor Color

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Player Head Skins

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Potion Data

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Vanilla: true uses PotionTypearrow-up-right like POISON, HEAL, etc. When Vanilla is false, custom effects are added using PotionEffectTypearrow-up-right.


Tipped Arrow

Used for TIPPED_ARROW items. Accepts PotionTypearrow-up-right.


Enchantments

Each entry must be in the format enchant_name:level.

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Refer to Enchantment enumarrow-up-right for valid names.


Item Flags

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Flags must match the values from the ItemFlag enumarrow-up-right.


Equippable Options

Defines EquippableComponentarrow-up-right behavior.

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Food Options

Modifies the FoodComponentarrow-up-right.


Tool Options

Customizes the ToolComponentarrow-up-right.

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Glider

Applies Elytra-style gliding behavior to the item (uses setGliderarrow-up-right).


Let us know if you run into any issues with a specific field!

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